Origins Mod

The Origins mod adds 9 new species of player to Minecraft, allowing you to become a fire-resistant Blazeborn or wall climbing Arachnid. It is not recommended to play Phantom or Blazeborn in your first playthrough because of the high difficulty of these two characters.

Human (Normal)

A regular human. Your ordinary Minecraft experience awaits.

Arachnid (Normal)

Their climbing abilities and the ability to trap their foes in spiderweb make the Arachnid perfect hunters.

+ Climbing You are able to climb up any kind of wall, not just ladders, by jumping continuously to ascend and sneaking to descend.

+ Webbing When an enemy gets too close behind you while your webbing is enabled, you trap them in cobweb. Webbing is toggleable by double jumping and you quickly remove any cobwebs you look at while webbing is disabled.

+ Spider Sense You can see better in the dark, toggleable by jumping while sneaking.

– Fragile You have 3 less hearts of health than humans.

– Carnivore Your diet is restricted to meat, you can’t eat vegetables.

Avian (Easy)

The Avian race has lost their ability to fly a long time ago. Now these peaceful creatures can be seen gliding from one place to another.

+ Featherweight You fall as gently to the ground as a feather would, unless you sneak.

+ Tailwind You are a little bit quicker on foot than humans.

– Fresh Air When sleeping, your bed needs to be at an altitude of at least 86 blocks, so you can breathe fresh air.

– Vegetarian You can’t digest any meat.

Blazeborn (HARD)

Late descendants of the Blaze, the Blazeborn are naturally immune to the perils of the Nether.

+ Fire Immunity You are immune to all types of fire damage.

+ Burning Wrath When on fire, you deal additional damage with your attacks.

+ Hotblooded Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.

– Nether Inhabitant You spawn in the nether and become weakerwhile not in the nether.

– Hydrophobia You receive damage over time while in contact with water.

Elytrian (Normal)

Often flying around in the winds, Elytrians are uncomfortable when they don’t have enough space above their head.

+ Winged You have Elytra wings without needing to equip any.

+ Gift of the Winds Every 30 seconds, you are able to launch about 20 blocks up into the air by double jumping while sneaking.

+ Aerial Combat You deal substantially more damage while in Elytra flight.

– Need for Mobility You can not wear any netherite armor.

– Brittle Bones You take more damage from falling and flying into blocks.

– Claustrophobia Being somewhere with a low ceiling will weaken youand make you slower.

Enderian (Easy)

Born as sons and daughters of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.

+ Teleportation You get an ender pearl 5 seconds after using one and you heal from damage taken from ender pearls.

+ Tough Skin You have 2 more hearts of health than humans.

= Slender Body You are slightly quicker on foot because of the length of your legs, but you are half a block taller than humans.

– Hydrophobia You receive damage over time while in contact with water.

Feline (Easy)

With their cat-like appearance, the Feline scares creepers and phantoms away. With the dexterity of cats, they always land safely on their feet.

+ Acrobatics You never take fall damage, no matter from which height you fall.

+ Strong Ankles You are able to jump higher by jumping while sprinting.

+ Catlike Appearance Creepers and phantoms are scared of you and creepers will only explode if you get too close.

= Nocturnal You mine slower during the day, but run faster at night and can see clearer in the dark, toggleable by jumping while sneaking.

– Nine Lives You have 1 less heart of health than humans.

Merling (Normal/Hard)

These natural inhabitants of the ocean are not used to beingout of the water for too long.

+ Wet Eyes Your vision underwater is perfect.

+ Aqua Affinity You can break blocks underwater much faster than humans can.

+ Fins Your swimming speed is increased.

= Gills You can breathe underwater, but not on land.

Phantom (Hard)

As half-human and half-phantom offspring, these creatures can switch between a Phantom and a normal form by jumping while sneaking.

+ Phasing While phantomized, you can phase through solid material while sneaking.

+ Invisibility While phantomized, you are invisible.

– Fast Metabolism Being phantomized causes you to become hungry.

– Photoallergic You begin to burn in daylight if you are not invisible.

– Fragile You have 3 less hearts of health than humans.

Shulk (Normal)

Related to Shulkers, the bodies of the Shulk are outfitted with a protective shell-like skin.

+ Shulker Inventory You have access to an additional 9 slots of inventory, accessible by interacting with the ground right below you, like you would with a chest minecart, while sneaking.

+ Sturdy Skin Even without wearing armor, your skin provides natural protection.

+ Strong Arms You are able to mine slightly faster than humans.

– Unwieldy The way your hands are formed provide no way of holding a shield upright.

– Large Appetite You exhaust much quicker while sprinting than humans, thus requiring you to eat more.

Want to reset species? Do /give @s origins:orb_of_origin (Warning: Buggy)